Interior Design & 3D Visualization · Prishtina, Kosovo

Interiors you feel
before you see them.

Elda Abrashi is an interior designer and 3D visualization artist. She works on homes and commercial spaces, from the first plan to the final render.

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01 Statement Prishtina, XK

A room can look good in photos
and still be hard to live in.

I am an interior designer and 3D visualization artist based in Kosovo. I work on homes and commercial spaces: full apartments, bedrooms, bathrooms, dressing rooms, hotel terraces and showrooms.

I take a project from the first plan to the final render. That covers layout, materials, lighting and photorealistic 3D visualization in 3ds Max and V-Ray. The style is modern and minimal. What matters most is how the space feels once you are inside it.

More about the studio
  • 03 Years in practice
  • 02 Design studios
  • 04 Core tools
  • XK Based in Kosovo
02 Selected work 3 projects
Reception of a nail and lash salon in warm microcement, with a lit plaster desk, a scalloped arch, a curved oak slat wall and a looping neon ceiling light
01 / 03

Nail & Lash Salon

The only colour in this salon comes from the products.

Commercial beauty salon 2025
  • 3ds Max
  • V-Ray
Open case study
Living area of a warm minimalist apartment with curved bouclé seating, a microcement TV wall, oak flooring and a dark glass wine wall behind
02 / 03

Warm Minimal Apartment

Beige to charcoal, one oak floor, and a wine wall in the middle.

Full apartment, nine rooms 2025
  • 3ds Max
  • V-Ray
Open case study
Master bedroom with a bouclé platform bed, a fluted ivory upholstered wall behind it and two rose gold ring pendant lights
03 / 03

Private Apartment

Five rooms, one texture, five different materials.

Full apartment, five rooms 2025
  • 3ds Max
  • V-Ray
Open case study
03 Capabilities What I do
01

Interior Design

Full design for homes and commercial spaces. Layout, storage, finishes and furniture, planned as one scheme.

  • Concept development
  • Space planning
  • Furniture layout
  • Custom joinery drawings
  • Floor plans
02

3D Visualization

Photorealistic renders, so you can walk into the space before anyone builds it.

  • Photorealistic still renders
  • Architectural visualization
  • Real-time walkthroughs (Twinmotion)
  • Material and finish studies
  • Render updates for revisions
03

Light & Material

These two decide how a room feels. Both are chosen early and tested in the render before anything is ordered.

  • Lighting design and layout
  • Accent and display lighting
  • Material selection
  • Colour and texture palettes
  • Supplier-ready material list
04 Method Brief · Plan · Render · Deliver

Four steps,
and the order matters.

Changes are cheap on a plan, more expensive in a render, and very expensive on site. The order keeps every decision where it costs the least.

  1. 01

    Brief

    We start with how you want the space to feel and who uses it. Measurements, budget and any references go into one short brief before anything is drawn.

  2. 02

    Plan

    Layout and furniture in 2D first. Circulation, proportions and storage get fixed while changes are still easy.

  3. 03

    Render

    The rooms are modelled and lit in 3ds Max, then rendered in V-Ray. You see the materials, the daylight and the evening light as they will really look.

  4. 04

    Deliver

    Final renders, plans, elevations, and a list of materials and lights your builder or supplier can order from.

05 Studio Elda Abrashi
Portrait of Elda Abrashi, interior designer and 3D visualization artist based in Prishtina, Kosovo
Elda AbrashiPrishtina, XK

Trained as an architect.
Working as a designer.

A Bachelor of Architecture from UBT in Prishtina, then three years of work. First at Archizan, now at Arete Interior, designing and rendering homes and commercial interiors.

The architecture background is still the useful part. Every interior starts from structure, proportion and light instead of a mood board, and the drawings a builder gets are drawings they can actually build from.

I am open to freelance projects and full-time studio roles in Europe and other countries.